by Carl Waldron | Aug 9, 2022 | Design Behind The Mask
I’ve been gaming on Xbox since its first console launch in 2001. The console has grown considerably from a Sony Playstation competitor to a giant media entertainment system that also happens to play games. Throughout the Xbox’s lifespan, various treatments...
by Carl Waldron | Aug 8, 2022 | General
“Don’t judge a book by its cover” is an adage meaning you should not make snap judgments based on appearance or some preexisting bias. That doesn’t count for books. 100% judge a book by its cover. Comic books, especially. Well-designed and...
by Carl Waldron | Jul 26, 2022 | Design Behind The Mask
In this Design Behind Mask episode, we reminisce on the lost art of Video Game Manuals. What is a game manual, you ask? Years ago, gaming manuals were great booklets that came packaged with your favorite video games. They were jam-packed with incredible art, profiles,...
by Carl Waldron | Jul 19, 2022 | General
Development is hard. You have to move mountains sometimes, and it usually feels like all you get in return is negativity from those you do it for. Something working as expected gains little notoriety in the product world, while bugs garner the most outreach....
by Carl Waldron | Jul 11, 2022 | Comic Book Design
For this Comic Book Cover Design Challenge, we took the word “Breach”, chose a genre, and created a comic book cover out of it. Our minds turned to horror, with the thoughts of breaking through a perceived unstoppable barricade. The featured image shows a...